Adding in a way to extend a mobs range of sight

Published by EKOMusiX on
Status
Works as designed
Issue description

So I wanted to make a mob that chases players wherever you go, but a normal hostile mob only follows you if you are within a 16 block range. I'm not a very good coder, so it would be very helpful to me and possibly other modders.

Issue comments

I've tried this but unfortunately it doesn't seem to make a difference. How else might I go about solving this problem? I've even put the radius right up to 300 but it doesn't seem to do anything. Avoid entity seems to work, but not the look at/follow entity function.

No, sadly I haven't. Though, while browsing the code I noticed something which I think was the code for the task that defines mob attack/detection range, though sadly it's an import & therefore can't be edited within MCreator itself.