I'm making a mod with elemental stuff, and I used McSkin3D to make a mob texture. It was a humanoid (bi-ped) and it was player-sized. It looked fine in McSkin3D, but when I loaded the texture to MCreator and tested it in the Minecraft test client, it was super glitched, and the textures were all over the place (all over the mob, that is), stretched, squished, and misplaced. Can I have some help?
Also, is there a way to make particles not move so fast when they come from mobs? I have this mob using flame particles, and they shoot all over the place annoyingly fast.