Bug with GUI slots

Published by ERDZe on Sat, 11/17/2018 - 19:52
Status
Fixed
Type
Product/platform
MCreator/Windows
Priority
Normal
Issue description

(this time I use a translator)

Most likely this bug has already been found, and repeatedly, but here's a new versions, events were replaced by procedures. And in the meantime, it's still not fixed.

There is a GUI with 6 slots. Inside them through the procedure (Block Action) generated random items in random slots. Pick up these items does not work in any way. They just disappear when you try to use them or to place or simply take. I tried all possible solutions to the problem. For example changing the types of slots - input and output. Made in own inventory and inherited. To use the GUI for placing items in the slots but it's impossible because "guiininventory". First effort to solute problem

Second efford to solute problem

 

The point is not to ask you how to get around this bug, because it is impossible, but to ask when this bug will be fixed and whether it is possible to fix it at all. If it can be fixed, then I would do it as soon as possible and in the next update, because of this bug there is no point in the existence of your GUI system.

I know that the items can be pulled out in the creative, but mainly we do not make mods for the creative do we?

PS. I myself am a programmer, but in the field of game-dev so if you have time then I will not mind to know the detailed cause of this bug, if it is known.

Thanks.

Issue comments

There are some issues with survival mode, including some issues with dimension. I am not sure yet what is causing this, but I will do my best to fix this asap. This is indeed a priority thing, but as long as I can't find the actual cause and what is the difference between the creative and survival mode that this stops working, I can't say for sure.

(using the translator again)

Please note that something in the game "takes" these objects. If you place a block, it will be placed but will disappear in a moment. Items that can be used also disappear after a moment. I even did an experiment and created an item that, when used, gives potion effects and reproduces sound. As a result, the item also disappeared from hands, but the effects had added and the sound is not reproduced.



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