Status
Works as designed
Issue description
I have a block that, with a procedure, should give me a random amount of wooden logs consuming from my inventory a sapling of any tree. Of course, if you use a jungle tree sapling, the block should drop jungle wood logs, but it still gives oak wood logs. That happens with any of the saplings I use!
When comparing items in hand, use ==, not =. The = block ignores metadata, but == block considers metadata too.