Basically any procedure that you make and set to be triggered when the bullet of a ranged item hits a block, runs twice somehow. I have included a workspace that effectively demonstrates this problem. But hang on it gets even weirder: if the bullet hits an entity, it runs the block hit procedure too! (but not twice) How weird is that!? Anyways it is kinda getting me stuck because it breaks my things that should work just fine. Hope I helped.
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