Developer Workspace Crashing

Published by Tucosifo on Mon, 04/27/2020 - 22:39
Status
Invalid
Type
Product/platform
MCreator/macOS
Priority
Normal
Issue description

When I go to launch the workspace client on my project, the client brings up the Mojang loading screen, but when it's about 2/3 of the way done, it crashes. Any way I can fix this? I have restarted the program and it continues to fail. The console says the task failed on running the client, I have 63 mod elements. I don't know if too many mod elements make the client not run, but 63 is the number of elements I have.

Edit: I am also new to this program, I started using it this morning at 9:00 AM (EST).

 

Issue comments

No, MCreator can handle >10000 mod elements. Read the tracker rules and fix your ticket, pay attention to this part:

When possible, attach your MCreator workspace (or even better a minimal example workspace required to reproduce the bug), game logs (full logs, do not crop them, in text format, not screenshots of logs) from the Console tab or terminal and steps to reproduce the bug in your workspace. If logs are long, use service such as Pastebin to host the log and provide the link to the log from the ticket. Please specify which mod elements to check in your workspace too, if applicable.



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