Key-pressed simulation

Status
Resolved
Product/platform
MCreator/Windows
MCreator version
Priority
Normal
Issue description

It would be nice if it is possible to simulate a key pressed. Ex : if I meet a condition, the procedure simulate Q key. As the result, the player drop the item. 

And even better, simulate the right/left mouse pressed.

<A small question: Why cant we simulate mouse key binding yet>

Issue comments

You could theoretically simulate presses and key presses, but this is very hacky thing, so I prefer if there is a plugin for this than actual feature.



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