Mobs do not spawn in custom Biome

Status
Duplicate
Type
Product/platform
MCreator/Windows
Priority
Normal
Issue description

Absolutely no mobs are spawning in my custom biomes, in the biome entities spawning settings, i have put EntityZombie, Skeleton, and other normal things, didn't work... I have put EntityCreature, EntityMonster, EntityMob... didn't work, i don't know why any mobs and custom ones(i have put a high Weight) are not spawning!!! Help!

 

I have attached the workspace if it's a bug (remove it after downloading it)

 

Here a Seed where you spawn in the biome 4556913168022734464

(Also when you spawn in the biome, take a Darkness Repeller in inventory to remove the Blindness)

 

(PS: You can tell me what do you think of the mod if you test it :))

Issue comments

 have put EntityZombie, Skeleton, and other normal things, didn't work...

This is likely because all entites are set to spawn as a creature. Try setting some passive mob to spawn.

This will be fixed by this ticket: https://mcreator.net/tracker/issue/58891

I have put EntityCreature, EntityMonster, EntityMob...

This will likely crash MC. You can only specify final mob forms to spawn, how does EntityMob look like?

I have attached the workspace if it's a bug (remove it after downloading it)

I have removed the workspace as asked.

Since some time now, I use the concept of minimal example workspace required to reproduce the bug

Big workspaces like this are hard to debug so please consider this rule next time :)

> This will likely crash MC. You can only specify final mob forms to spawn, how does EntityMob look like?

Well i can't know as nothing is spawning

 

> This is likely because all entites are set to spawn as a creature. Try setting some passive mob to spawn.

Thanks, i replaced it in the code like in the ticket

Well i can't know as nothing is spawning

Still, EntityMob is not spawnable type, this is not actual mob type, just category.



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