Source Entities System for conditions

Status
Resolved
Product/platform
MCreator/Windows
MCreator version
Priority
Normal
Issue description

Just like the title said. With this we can make like:

-Mobs avoid players/entities only if player/entities have some specific entities.

-Piglins AI: Attack players only when players dont have some data(wearing golden armor)

Issue comments

AI tasks have no source. What you want to do is use entity in range procedure for checks like this.



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