The procedure "get nearest entity at x y z of type mob" inserted into "deal damage to" crashes the game

Published by lemonke on Fri, 07/31/2020 - 11:47
Status
Works as designed
Type
Product/platform
MCreator/Windows
Priority
Normal
Issue description

The image of the procedure explains it better than the title

Issue comments

The nearest entity can be null (undefined) if there is no nearest entity with conditions found so you need to always check if there is an entity near first before doing anything with it.



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