Texture Problem

Published by _Azryth_ on
Status
Works as designed
Issue description

I was trying to make a plane and when I use the UV in blockbench for the texture, it ends up being everywhere instead of positioned the way it is in blockbench, I can't make an actual texture that doesn't make it look like blob, help me please

 

Issue comments

Texture mapping is controlled by modeler not by MCreator so this can't be problem on MCR's side.

Make sure you use proper model configuration in BB.