Profile picture for user ArcaneMortis
Last seen on 05:14, 22. Jul 2019
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Member for

4 years
About me

Hallo! I'm ArcaneMortis. Im a 24yo Aerospace Structural Technician from the southeast United States. I've been playing minecraft as a hobby since its initial pre-alpha web browser release, but only in the last year or so began giving minecraft modification a try while diving into Java and Lua coding language. I speak English and German fluently, and hope to attend the Munich Institute of Technology soon to major in Aviation Engineering.
However, I'm here for mCreator.
mCreator suits all my modification needs, as the only things I require in my game that other people haven't already made mods for are fairly simple. My mission in modding minecraft is to complete a Harry Potter themed build I and a few others have been toiling on since 2013. The map is mostly complete (A 22gb map made in WorldPainter from satellite imaging of Great Britain, A nearly complete Hogwarts/Hogsmeade, and a large recreation of London) and the last tasks now are special items, mobs, and blocks modded into the game for a custom launcher/modpack streamlined for VR use.
In doing all of my Harry Potter modding, I've gotten the hang of some of the trickier parts of mCreator without having to manipulate a lot of code, and I a;ways try to hang around the forums to help others figure it out too. The more people that understand and fully utilize mCreator, the better the community gets, and the better the program itself will get.

Minecraft username

This user has not uploaded any modifications yet.

Topic / Topic starter Last update Replies Forum
by ArcaneMortis
Wed, 09/26/2018 - 16:40
7 User side tutorials
by ArcaneMortis
Mon, 02/05/2018 - 19:48
6 Help with MCreator modding
by ArcaneMortis
Tue, 09/27/2016 - 23:06
2 Help with MCreator's application
By ArcaneMortis on Sat, 03/26/2016 - 17:50
by ArcaneMortis
Sun, 03/27/2016 - 16:05
2 Help with MCreator's application
by ArcaneMortis
Sat, 03/26/2016 - 07:25
0 Help with MCreator modding
Comment Posted
Sorry to bump old ass thread, was just trying this myself lol 2 years 10 months ago
You would have to make your own custom trees.   2 years 10 months ago
Here is the source code with the strings you would need to render Material.Water… 2 years 10 months ago
I know this can be done, just not quite sure how. I'll have to tinker and get ba… 2 years 10 months ago
Gahhh, you're the best! Its a shame this is so tedious, having to do this for al… 2 years 10 months ago
I don't need your model to tell ya that lol, its all in the log. Did you use Tec… 2 years 10 months ago
What Nuparu said xD I was trying to find the thread where he had given the instr… 2 years 10 months ago
You can edit the elements source code and change the inventory Tab value so that… 2 years 10 months ago
Sure did, plan on using that method some myself for some moving paintings for my… 2 years 10 months ago
Ja, sure is :P Buer. 2 years 10 months ago
There is no furnace/machine GUI yet per se, but thats only because its fairly ea… 2 years 10 months ago
Theres always Gimp2.0 image editing software and the old fashioned way lol 2 years 10 months ago
Do wat? You can totally do it to all of the elements without code o.O Use the gl… 2 years 10 months ago
If you're using too much setting it to max sounds like the opposite of what you… 2 years 10 months ago
It would be much easier to import worldedit into your test client than it would… 2 years 10 months ago
I dont know what you did or how but your Techne model(s) seems to be very broken… 2 years 10 months ago
I dont see why not, though you may need to import some resources. You can use yo… 2 years 10 months ago
We cant help when you give us no log or console and blame it all on mCreator :/… 2 years 10 months ago
Why in the world would you do that? o.O It seems to be that removing files is yo… 2 years 10 months ago
The textures have to be loaded in the order that corresponds with the order they… 2 years 10 months ago