RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v6.3.4
Version constraint syntax is confusing (Flipped greater/lesser than signs to appropriately tell what version certain procedures/events support)
v6.3.3
Slight code change to sending a successful command message for versions 1.20.1< (turns out I didn't need a final boolean)Added customBlockIndex to the code of the try-and-catch util procedure to prevent variable collisionsAdded a checkbox for both try-and-catch and try-only procedures to catch Throwable instead of Exception (which should only be enabled if you know what you're doing)
v6.3.2
- Attempting to set a global variable with "Directly set *LOCAL* itemstack [var dropdown] to [item]" will now error on purpose because I'm EVIL!!!!!!!!! (the real reason being to prevent confusion regarding unintentionally writing to a *local* variable of the same name and type)
v6.3.1
Moved "Remove all instances of .copy() from [statement]" to the Utils categoryChanged the text in "Directly set itemstack" procedure to specify that it only works with *local* variables. For global variables, use the regular variable-set block + the new statement procedure.
Comments
get key that keybind don't work, and how u think is need work? is need if pressed- return true, and equals to questions, if get key that keybind "Attack/Destroy (u is write what is a not "a,b,c, lmb or something)" = true
then return procedure
ITS NEED
if get key that keybind "Attack/Destroy" is assigned to = true
true = execute command "say 1" in the name of Event/Target entity
false - ignore procedure
what u do - idk, but its not work, and is a very nice reason to fix plugin, or pls write TRUE instruction
if you know how to use basic code for code blocks, the thing to get invulnerablity time is "entity.invulnerableTime"
so if you wanna grab that value, you can use "Set number [variable name] to" and put "entity.invulnerableTime" with a code snippet
to change it, use the other custom code snippet. for example if I wanna change it to 0 to make an entity able to be hurt again, simply do "entity.invulnerableTime = 0;"
for what version specifically, also what is your procedure doing