RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
6858
Upvotes: 58
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4

A compilation of some of the contents of this plugin

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v5.5.3

  • Fixed a thing where I accidentally screwed up "Get entity from string uuid" in versions 1.20.6 or lower

v5.5.2

  • Changed code of "Get entity from literal uuid [uuid]" to be a simple one-liner instead of creating a method (or anonymous object, depending on the Minecraft version)
  • Moved all UUID-related procedures (except for UUID comparison) to a new plugin tab labeled "UUID"
  • Removed the "regclasses.yaml" datalist
  • Improved the "forgeregs" datalist to include the data from regclasses.yaml
  • The "Get object from registry" procedure no longer uses a second field for defining class type

v5.5.1

  • Added server-side indicator for getting entity from string/literal UUID and executing command from entity/world with permission level (Note: getting entity from numeric ID works both sides, so that is intentionally left without an indicator)

v5.5.0

  • Added get, has and set UUID data tag procedures for both items and blocks

v5.4.2

  • Re-named the file of "Get literal UUID of [entity]" procedure so it doesn't clash with MCreators string uuid getter
  • Added some extra strings in text.properties for UUID-related var stuff, although currently useless
  • Moved "Is literal UUID [uuid] same as [uuid2] to the MCreator logic tab

v5.4.1

  • Added procedure "Is literal UUID [uuid] same as [uuid2]" (I forgot to include this before 😔)
  • Changed text of the UUID-NBT-get procedure to line up with the other NBT procedures

Plugin downloads
v5.5.3 - redwiresplugin_0.zip Uploaded on: 10/26/2025 - 02:53   File size: 331.22 KB

Comments

get key that keybind don't work, and how u think is need work? is need if pressed- return true, and equals to questions, if get key that keybind "Attack/Destroy (u is write what is a not "a,b,c, lmb or something)" = true
then return procedure

ITS NEED
if get key that keybind "Attack/Destroy" is assigned to = true
true = execute command "say 1" in the name of Event/Target entity
false - ignore procedure

what u do - idk, but its not work, and is a very nice reason to fix plugin, or pls write TRUE instruction

RedWire,
Your plugin has some very cool tech that I'm interested to discuss sometime, if you'd like. My discord username is 'snailsattack'.

Sorry to anyone that still uses Forge in the big 2025, but I'm taking that off and having NF 1.21.1 and 1.21.4 once MCreator 2025.5 releases, also releasing some more useful procedures :]

This plugin deserves more than 1000 upvotes. i like how you said "sorry marwinekk256 ;("

Hi! Nice plugin. Can you add something like "get item by string (string)", not by registry name, but by actual string, like minecraft:dirt{nbt} would return dirt with "nbt" components?

will you add set max item damage for forge and its even possible?

OH SORRY! I THOUGHT THAN "SET NOAI" IS ADDED WITH THIS PLUGIN BUT IT STILL GOOD!

if you know how to use basic code for code blocks, the thing to get invulnerablity time is "entity.invulnerableTime"
so if you wanna grab that value, you can use "Set number [variable name] to" and put "entity.invulnerableTime" with a code snippet
to change it, use the other custom code snippet. for example if I wanna change it to 0 to make an entity able to be hurt again, simply do "entity.invulnerableTime = 0;"

Wait i just realized this plugin has all the procedures i needed, thank you so much and keep up with the great work!

Hey, in MCreator there’s a Global Trigger: Minecraft load a world, do you think you can add one where it’s: Dimension is loaded/generated?

Can you help me with the repeat # with # tick times procedure. I can't seem to get it working and it's the main reason I got the plugin, please

Is there any way to add Smoker, Furnace and Blast Furnace guis like you did with the "Open crafting table at player procedure?