Additions 1.5.2 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4]

Supported MCreator versions
2023.4
2024.1
Tags / plugin type
Procedures
Additions
Downloads:
4552
Upvotes: 46
About the plugin

Note that Additions 1.3.0 or above are not compatible with Additions 1.2.1 or earlier!

 

This plugin adds some procedures

 

Changelog

v1.5.2

Added some procedures to get entity data

Added a procedure to get item use duration

Added a procedure to open a crafting table for players

Improved procedure lists

Some fixes and improvements

 

v1.5.1

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4

This plugin supports MCreator 2023.4 or above

License
MIT License

Plugin downloads
Additions 1.5.2 for MCreator 2024.1 - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 - Additions-1.5.2-2024.1-1.19.2-1.19.4-1.20.1-1.20.4.zipUploaded on: 06/13/2024 - 07:47   File size: 131.79 KB
Additions 1.5.2 for MCreator 2023.4 - Forge 1.19.2 / 1.19.4 / 1.20.1 - Additions-1.5.2-2023.4-1.19.2-1.19.4-1.20.1.zipUploaded on: 06/13/2024 - 07:47   File size: 109.82 KB

Comments

Hello. I've been using this plugin in my mod for some time, but now I have ported to 2023.3 and I can no longer use the damage source procedures for 1.20.1. I know that MCreator has added some of their own, but these are not the same, since I can no longer cause damage to one entity *by* another entity. For example, I have a custom ranged item which deals damage to an entity, but now when the player uses it to kill another mob (now using new MCreator procedure blocks), it will not drop XP or deal knockback because the player technically didn't deal the damage. It would be really useful to still have these procedure blocks available in 1.20 on the latest version of MCreator, thanks!

It would be really cool to have a "go to sleep" block for custom beds kinda like "Fabric Essentials" has :D
(Also would be very nice if it would be on all versions too)

hey so i have found that the damage source blocks dont work they are all just cactus could you please fix this

ok nvm that wasn't hard; you can just cancel the death through the entity dies trigger

Wait nvm idk what damage source stores. I thought it might've store the amount of damage but idk. Hmm maybe I'll find another way to do this.

Hmm is it possible to get the specific damage value of the provided damage source? I'm trying to make the damage teleport the player instead of killing them if the amount of damage would bring them below 1 health.

i think the bypass cooldown tag is broken because it makes other damage types bypass cooldown too sometimes when i never added the tag to them.

What is the difference between "entity to spawn" and "spawn entity" and between pink damage source block and purple damage source block?

Hey, great plugin! This has some quite useful features. I wanted to ask if you could potentially add one more code block to your plugin?

I'm really looking for something that can get the data of a mob and save it to a string (specifically the data you'd get by doing /data get entity). I'm really hoping you might potentially know how to add such a thing as its a feature I've been looking for for a long time. Being able to fully capture entities would finally be possible if something like that can be added.

Is it possible to deal damage to an entity without dealing the set knockback of the entity? Like if I wanted to do a damage over time or something similar. and a image of an example damage tag setup might be helpful as I knew how the old system worked but I'm having some issues with the new one.

I was create a new damage type "Erode" and when I checked for the provided damage source in entity attack event, it said DamageSource (cactus)?

I updated my wworkspace from 1.19 to higher version. but the procedures used damagesource can't update. can u fix this, i have used this pluglin in many procedures.

My game crashes when trying to deal damage to an entity on "Before entity is hurt" or "entity attacked" events.
Picture of my procedure
https://i.ibb.co/1Qb2TFQ/Capture.png

hey friend, first of all I can say that the plugin is very useful. But there is a problem and I don't know if you can include it in the plugin. When you add a modifier to an item, the old modifiers disappear. For example, let's say I added 5 armor to the Netherite Sword. attack speed and attack damage is deleted from item. Can you add a setting to the plugin whether to keep old modifiers or not?