Topic category: Help with MCreator software
here's the situation:
i got items x and y
item x is a regular item, item y is food
there are unobtainable blocks for both items, when right clicking with item x the item gets removed from inventory and places a block, that when broken will pick the item back up
(so it basically works like placing redstone)
the idea is that i place item x, let it 'dry out' (checks if it's day time, can the placed item x see sky) for a minute and then the unobtainable block of the item y is spawned instead of the block of item x, that when broken will drop the item/food y gem
none of the stuff i found helps me delay it, i tried all sorts of stuff and it doesnt work in any trigger calls, only way i get some delay is adding the checking and changing procedure of the placed item x to the random tick trigger call, and it's one second delay
the other problem is, even if the delay wasn't a problem, is there a way to make it start 'drying' as soon as placed? the 'placed by' trigger call doesn't work, since im not directly placing a block, im removing an item and spawning a block?!
any help would be gladly appreciated, thanks in advance
EDIT: After literally 13 hours of messing with procedures and variables, making it work with global ones and trying every single thing, I tried just setting it to update tick without no variables and change the tick rate in block properties, and it does work the way I wanted, I must say I feel foolish for not trying the simplest thing on the list
I see you solved, this but still, I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei
There are a few tutorials related to this too.
This could be useful to do saplings, thanks