Changelog

MCreator 2021.2

Future release

  • Added fluid tick rate parameter
  • Added potion effect tick condition
  • Added new plant parameters: suspicious stew effect and duration, generation patch size
  • Brewing recipes now support potions as output and/or inputs
  • Added new fluid properties: tint type, flow strength, flowing condition, before replacing block procedure trigger
  • [Bugfix] Fluids did not tick properly
  • [Bugfix] Custom dimensions did not show up in the dimension selectors
  • [Bugfix] Some other minor fixes and improvements

EAP 2021.2.31709

  • [Bugfix, FG 1.16.5] Gradle failed to run on some computers
  • [Bugfix] In some rare cases, some mod elements could get deleted during workspace import

EAP 2021.2.30411

  • Updated Blockly to 2021 Q2
  • Updated Minecraft Forge for 1.16.5 to 36.2.0
  • Added two community-contributed themes to the core: Matrix and Midnight
  • Externalized more UI texts for translation
  • Custom themes can now specify UI backgrounds
  • Added global trigger side indicators in the procedure editor
  • Improved generated code style in some places
  • Added support to specify procedure action result where supported
  • Split potion mod element into effect and item
  • Custom potion items can now have multiple effect entires with different properties
  • Added fishing rod tool type
  • Added ranged item bullet entity to the bullet trigger dependencies
  • Item mod element can now specify a custom dispense behavior
  • Added option to specify the target of custom overlay mod element
  • Added more fluid properties: can sources multiply, flow rate, level decrease, and slope find distance, drip particles, light opacity, and temperature
  • Streamlined image editor transparency/opacity workflow: opacity sliders are replaced by sliders in the color chooser, color picker now picks opacity, you can set secondary colors using a shift-click, color chooser now shows transparency preview
  • Added new item procedure blocks: is item food, get food value of item, get saturation value of item
  • Added new block procedure blocks: is side of block solid, spawn falling block entity
  • Added new entity procedure blocks: get and set oxygen level, is blocking, is elytra flying
  • Added new player procedure blocks: get fly speed, get walk speed
  • Added sound category parameter to play sound procedure blocks
  • Added block state dependency to procedure triggers that support it
  • [Bugfix] Water entities moved very slowly
  • [Bugfix] Set number game rule procedure block could crash the game in some cases
  • [Bugfix] Light opacity parameter did not work properly
  • [Bugfix] Some other minor fixes and improvements

EAP 2021.2.26215

  • Externalized more UI texts for translation
  • Improved import formatter and generator performance
  • Improved procedure selection system
  • Added redstone power control support to blocks
  • Added texture maker template list search bar
  • Added option to rename folders
  • Added option to specify custom block and plant sound sets
  • Added checkbox GUI component
  • Added pressure plate block base
  • Added more workspace mod element list views
  • Added new local variable type and procedure return type: block state
  • Added new global variable type: block state
  • Added new global variable type: direction
  • Plugins can now add new global variable types
  • [Bugfix, FG 1.16.5] Gradle build could fail on computers with JRE 8 installed
  • [Bugfix] MCreator did not start on some macOS computers
  • [Bugfix] Selection of files was not possible on some macOS computers
  • [Bugfix] Some other minor fixes and improvements

EAP 2021.2.23417

  • Updated JDK to OpenJDK 11.0.11
  • Updated Blockly to 2021 Q1 patch 1
  • Added native high-DPI screen support
  • Added desktop taskbar progress indicator support
  • Improved built-in Gradle environment stability
  • Improved code generator performance
  • Improved UI performance and rendering
  • Improved mod element list filter dropdown menu functionality
  • Added right-click context menu to the mod elements list
  • Custom GUI and overlay mod element editor grid settings are now stored
  • Added new block base workspace previews: fence, fence gate, wall, end rod
  • Added set text in a text field of custom GUI procedure block
  • Custom fluid buckets are now listed on the items list
  • Added new custom fluid bucket settings: name, custom texture, rarity, empty sound, special information
  • Added custom fluid block parameters: resistance, luminance, emissive rendering, flammability
  • Added custom fluid block triggers: on random display tick, on block destroyed by an explosion
  • Added end rod block base
  • Added new local variable type and procedure return type: direction
  • Added plugin update checking system
  • Plugins can now add custom themes
  • Plugins can now add new local variable types
  • Moved entity animation definitions to plugins so plugins can add more entity animations
  • Added custom block valid placement position condition
  • Added new block procedure blocks: is location valid position for a block
  • Added guistate dependency to all GUI related triggers and conditions
  • [Bugfix, A 1.16.x] Blocks generated with the ore pack tool had broken textures
  • [Bugfix] Number from text procedure block did not support decimal numbers
  • [Bugfix] Some procedure blocks did not detect certain procedure errors
  • [Bugfix] Custom armor items could not be used in custom item tags
  • [Bugfix] Disabling entity collision box did not work
  • [Bugfix] Some other minor fixes and improvements

MCreator 2021.1

2021.1.18117

  • [Bugfix] Under certain conditions mod elements could disappear while moving between folders
  • [Bugfix] Folders breadcrumb was not entirely transparent with custom backgrounds
  • [Bugfix] Search filters only searched in the current folder, but not the subfolders
  • [Bugfix] Blocks with stairs block base ignored some parameters such as random tick update
  • [Bugfix] Some other minor fixes and improvements

2021.1.16710

  • [Bugfix] Image transparency did not work properly in custom GUIs
  • [Bugfix] Items with damage could be duplicated if they were marked to stay in the crafting grid
  • [Bugfix] When duplicating mod elements the element folder was not properly set
  • [Bugfix] Snowy biomes did not have a snow layer
  • [Bugfix] Global block click triggers did not provide direction dependency
  • [Bugfix] Button visibility condition made the button invisible but it could still be clicked
  • [Bugfix] Custom game rules broke the world selection screen in the exported mod
  • [Bugfix] Some buttons did not display text on computers with specific locales
  • [Bugfix] Workspace failed to setup in some cases due to Gradle errors
  • [Bugfix, FG 1.16.5] Player lifetime variables were reset upon leaving the end
  • [Bugfix, FG 1.16.5] Custom entities with glowing layer crashed dedicated servers
  • [Bugfix, FG 1.16.5] Custom dimensions using custom blocks with rotations did not load properly
  • [Bugfix, FG 1.16.5] Replace block procedure block caused build errors in some cases
  • [Bugfix] Some other minor fixes and improvements

EAP 2021.1.12313

  • Added mod element folder support in the workspace view
  • Improved block mod element preview for some block base types
  • Added option for custom blocks and plants to colorize with the sky, fog, or water fog color
  • Added bounding box editor with compound boxes to plant and block mod element
  • Added support for custom bounding boxes for custom plants
  • Added support for custom armor templates and moved templates to the plugin system
  • Added support for particle rotation with velocity and acceleration settings
  • Added option to specify a custom set of blocks a plant can be placed/grow on
  • Added option to specify a custom condition for plant growth/placement
  • Added grass render type to blocks
  • Added get world height (surface or ocean level) at location procedure block
  • Added speed and jump factor parameters to block and plant mod element
  • Added workspace preview for single texture and leaves block types
  • Added entity immunity options for explosions, trident, anvil, dragon breath, and wither
  • Added support for custom commands that work with cheats disabled too
  • Added global procedure trigger: on loaded entity tick update
  • Added GUI button display condition procedure selector
  • Added sound preview button to custom sound list and sound selector
  • Added new player procedure blocks: lock/unlock/check recipes, increase exhaustion
  • Added new item procedure blocks: rarity check, enchant item based on XP levels
  • [Bugfix] Check entity game mode procedure block crashed in multiplayer scenarios
  • [Bugfix] Hebrew translations did not load properly
  • [Bugfix] Hebrew, Chinese, and Japanese characters did not render on some components
  • [Bugfix, FG 1.16.x] Worldgen features (ores, plants, structures, fluid lakes) were not registered properly
  • [Bugfix, FG 1.16.x] Custom dimensions with many biomes generated biomes in stripes
  • [Bugfix, FG 1.16.x] Block harvest level parameter did not work
  • [Bugfix, FG 1.16.x] Custom GUIs caused mod loading problems on dedicated servers
  • [Bugfix, FG 1.16.x] Custom dimension portals duplicated the first time player left custom dimension
  • [Bugfix] Some other minor fixes and improvements

EAP 2021.1.03117

  • Added a general wait/delay procedure block
  • Added option for custom blocks and plants to colorize with foliage, grass, or water
  • Added custom game rule mod element
  • Added explosion mode parameter to explode procedure block
  • Added new direction procedures tab and added some new direction-related procedures
  • Improved automated broken Gradle caches handling a bit more
  • Improved handling of references to deleted mod elements to avoid game crashes when this happens
  • Added entity type tag type to tag mod element
  • Added is provided entity tagged in tag group procedure block
  • Added missing item procedure triggers to the food mod element
  • Added brewing recipe type support to the recipe mod element
  • Improved workspace selector UI
  • Added markdown syntax highlighting in the code editor
  • Added fluid and block detection mode parameters to raytracing procedure blocks
  • Added new is the player looking at the block, and block face looking at raytracing procedure blocks
  • Added new block procedure blocks: can the block be fertilized with bonemeal, play break effect of a block, get enchant power bonus of block, get block opacity, check block plant type
  • [FG 1.16.4] Added maximal water depth parameter to the custom biome trees
  • [FG 1.16.4] Added support for custom biome ambient particles
  • [FG 1.16.4] Added support for custom biome sounds and music
  • [FG 1.16.4] Added support for custom items and tools that are immune to fire
  • [Bugfix, FG 1.16.4] Some custom biomes did not generate features properly when default features were specified
  • [Bugfix, FG 1.16.4] Specifying custom GUI tick procedure disabled most parts of the mod in the game
  • [Bugfix, FG 1.16.4] Is biome at location procedure block did not work properly in some cases
  • [Bugfix] Ranged items with default model did not render properly in off-hand
  • [Bugfix] Some procedure blocks caused build errors when used inside the switch-world procedure statement block
  • [Bugfix] Some other minor fixes and improvements

EAP 2020.6.52319

  • Updated bundled Java to version OpenJDK 8u275
  • Added some new interface languages and improved existing translations
  • Added 1.16.x data pack generator
  • Added base support for Minecraft Forge 1.16.4 - 35.1.4
  • [FG 1.16.4] Added support for mod elements: function, key binding, overlay, command, music disc, painting, potion, fluid, particle, enchantment, creative tab, fuel, tag, armor, ranged item, tool, food, GUI, structure spawn, plant, loot table, block, advancement, living entity, dimension, item, biome
  • [FG 1.16.4] Added armor knockback resistance support
  • [FG 1.16.4] Added smithing table recipes support
  • [FG 1.16.4] Added tree type support for custom biome trees
  • [FG 1.16.4] Added support for biome dependent custom dimension sky/fog/air color
  • [D 1.16.x] Added dimension mod element to the data pack maker
  • [D 1.16.x] Added biome mod element to the data pack maker
  • Block direction procedure blocks now support log type rotations too
  • Armor slot procedure blocks now work with all entity types, not just player
  • Improved tag mod element preview icon
  • Added a tool to easily explore and manage common tags
  • [Bugfix, A 1.16.x] Fixed some mapping bugs
  • [Bugfix] Portal igniter was shown on item list even if the portal of the dimension was disabled
  • [Bugfix] Overlay image and label conditions did not work
  • [Bugfix] If the recent workspaces list got corrupted, one could no longer open workspaces
  • [Bugfix] Some other minor fixes and improvements

MCreator 2020.5

2020.5.47520

  • [Bugfix] Show totem-like animation, is item tool, remove a specific enchantment, and has itemstack enchantment procedure blocks caused build errors in some cases

2020.5.47418

  • [Bugfix] Blockly editor had Help entry in some context menus that glitched the procedure editor when pressed
  • [Bugfix, FG 1.14.4] Entities with bound GUI and rideable option at the same time failed to build

2020.5.46519

  • Added new in-app UI tips and improved some existing tips
  • [Bugfix] Affected by fortune and explosion decay parameters in custom loot table entries did not work properly
  • [Bugfix] Set entity rotation and spawn entity with rotation procedure blocks did not set yaw rotation properly in some cases
  • [Bugfix] Set player food saturation level procedure block crashed servers
  • [Bugfix] Custom GUI text field initial text did not work
  • [Bugfix] Some other minor fixes and improvements

EAP 2020.5.43719

  • Added custom particle mod element
  • Updated Blockly to 2020 Q3 patch 3
  • Updated Minecraft Bedrock Edition add-on generator to version 1.16.x
  • Added structure X and Z offset parameters to structure spawn mod element
  • Added apply bone meal action at location procedure block
  • Improved previews of some of the mod elements in the workspace view and added procedure previews
  • Added procedure block that switches the current world to another world/dimension
  • Added for each entity in range procedure statement block
  • Added parameter to specify optional custom food eating result item
  • Added for each item in the inventory of entity procedure statement block
  • Local variables of procedure templates and imported procedures are now automatically added to the procedure
  • Added break blocks of type AI task for custom entities
  • Improved custom fluid lake generation options with biome condition, frequency, and custom condition support
  • Added option to specify global trigger result action if supported by the selected global trigger
  • Added support for itemstack return value type and itemstack type custom dependency to procedures
  • Added wood pack maker quick pack tool
  • Added custom plant mod element item texture parameter
  • Added direction offset procedure blocks
  • Added pickup delay and do-not-despawn parameters to spawn gem procedure block
  • Added option to hide fluid texture from the block when submerged in the water
  • Added new procedure blocks: number of players in the world / on the server, and for each player in the current world
  • Added new fluid procedure blocks: is block waterloggable, get fluid at, is block a fluid, is block a fluid source, convert fluid to the bucket, convert bucket to fluid
  • Added new entity procedure blocks: is entity immune to fire, is entity immune to explosions, get absorption health level, set sprinting/sneaking to true/false, is the entity of creature type, get food saturation level, set food saturation level
  • Added new global procedure triggers: entity sets its attack target, entity about to grief, player XP amount/level changes, player deals a critical hit, zombies siege a village, farmland is trampled, crop attempts to grow
  • Added option to specify a separate particle texture for blocks and plants
  • Added new procedure triggers to plant mod element: on plant added, on a block placed by, random display tick
  • Added direct entity comparison procedure block
  • Added water entity creature type option for custom entities
  • Added custom code output procedure block alongside existing procedural custom code block
  • [Bugfix] Plugins that hardcoded procedure block texts and did not use texts.properties file failed to load
  • [Bugfix] Advancement and armor dropdowns did not work in localized environments
  • [Bugfix] Armor boots could not select "From armor" texture
  • [Bugfix] Water did not flow out of waterlogged blocks when neighbor blocks changed
  • [Bugfix] Biomes from older workspaces could fail to import properly
  • [Bugfix] Some other minor fixes and improvements

EAP 2020.5.39514

  • Updated Blockly to 2020 Q2 patch 2 and added support for different block rendering styles
  • Greatly improved Console Gradle task syntax highlighting
  • Ranged items and food can now specify use animation type
  • Added waterlogging support to custom blocks
  • Added support for crop model to blocks and plants
  • Added support for custom damage sources in procedures
  • Added back biome name field
  • Added painting mod element
  • Added double plant type support to the custom plant mod element
  • Items and food can now specify rarity
  • Added knockback resistance and attack knockback parameters to custom entities
  • Added itemstack dependency to entity picks up item procedure trigger
  • Added option to disable plant dropping and use loot tables instead
  • Added option for credits field and plugin dependencies in MCreator plugin info
  • Custom items can now define recipe remainder to any item or block
  • Added support to set foliage color of biome separately from grass color
  • Added the game-rule set and get procedure blocks
  • Added is provided advancement equal to procedure block
  • Added conditional enchantment glint support for all item mod element types
  • Strike lightning procedure block can now specify the lightning to be a visual effect only
  • Added log text with log level procedure block
  • Added procedure block to get the localized text for a given localization key
  • Added on item dropped procedure trigger to custom items
  • Added new entity procedure blocks: tame entity, is the entity a child, make entity ride entity, get shoot power of entity if projectile, remove specific potion effect, is entity leashed, get the owner of the entity, is the entity in water, lava, water or bubble column, water, rain, or bubble column, is entity alive, is entity invisible, is entity invulnerable, is entity non-boss
  • Added new item procedure blocks: has item enchantment, remove a specific enchantment from the item, is item specific tool type, show item totem-like animation
  • Added new procedure triggers: player completes advancement, a block is multiplaced (double plants, beds...), entity drops/picks up experience, entity falls, player uses/stopps using/finishes using item
  • Added new procedure dependency immediatesourceentity to entity attacked global trigger
  • Added option to spawn some vanilla structures in custom biomes: villages, strongholds, mineshafts, woodland mansions, ocean monument, ocean ruins, shipwrecks, igloo, desert pyramids, and the jungle temple
  • Added seagrass per chunk option to biomes
  • Default biome features can now be specified in custom biomes such as caves, ores, lakes, icebergs, fossils, and many other
  • Added language selector to the preferences dialog (experimental feature)
  • Added light color interface theme support (experimental feature)
  • [#64081] Added support for custom tag namespaces
  • [#66079] Separated water and water fog for biome colors
  • [Bugfix #66046] Custom GUI WYSIWYG editor had rendering glitches in some cases
  • [Bugfix #66031] Custom sound subtitles did not translate properly
  • [Bugfix] Player variables reset upon leaving the end dimension
  • [Bugfix] Potion related procedure blocks could crash the game in some cases
  • [Bugfix] On initial entity spawn procedure trigger did not trigger with child entities
  • [Bugfix] Plugin loading order was ignored in some cases
  • [Bugfix] Some other minor fixes and improvements

EAP 2020.5.35716

  • Updated bundled Java to version OpenJDK 8u265
  • Added option to select scale ratio of custom GUI images to 1X original or 2X Minecraft scale
  • Improved custom GUI image selection process and added edit option
  • Greatly improved GUI editor navigation and controls
  • Added option to reorder custom GUI components (inside their type)
  • Improved custom GUI preview renderer
  • Added option to disable block dropping and use loot tables instead
  • Added option to make loot table entries decay on explosion dropping
  • [#64917] Loot entries can now have drop count amount set
  • [#59923] Added option to make loot table items enchanted
  • [#49691] Added option to condition loot table entries with enchantments such as silk touch and fortune
  • [#56348] Added procedure editor procedure blocks search bar
  • [#59890] Added option to reposition player's inventory in custom GUIs
  • [#65599] Custom GUI labels and images can now be conditionally shown using the conditions system
  • [#65651] Added custom GUI opened/closed/tick procedure triggers
  • [#65592] Added preferences option to sort procedure blocks alphabetically
  • [#63811] Added support for sound subtitles
  • [#63811] Added support for multiple sounds under a single sound resource definition
  • [Bugfix] Overlay base textures did not scale properly in some cases
  • [Bugfix] Custom GUI and overlay editor glitched if multiple components had the same name/text
  • [Bugfix] Some Tabula Java models did not work properly
  • [Bugfix #57987] Custom GUIs had a size limit and glitched when too big
  • [Bugfix #57987] GUI images could not be larger than 256x256 pixels
  • [Bugfix #65053] Opening browser and files did not work on some Linux distributions
  • [Bugfix #65120] Energy capacity procedure block returned the current block energy value instead
  • [Bugfix #65197] Resistance parameter of custom blocks with stairs block base did not work
  • [Bugfix #65081] Some procedure triggers could spam log with missing dependency for the source entity
  • [Bugfix #65057] Custom items with inventory and GUI could be exploited to duplicate items
  • [Bugfix #65474] Fluid tank simulate fill procedure block did not simulate filling but actually executed it
  • [Bugfix #65478] Armor made using armor pack maker tool did not appear in item selector
  • [Bugfix #60983] Custom block bounding boxes did not adjust properly to the block offset setting
  • [Bugfix] Some other minor fixes and improvements

MCreator 2020.4

2020.4.32115

  • [Bugfix #64811] Help tips were not loaded in UTF-8 encoding
  • [Bugfix #64826] Custom armor broke recipes and advancements referencing it

2020.4.31617

  • Added new in-app UI tips (thanks to Goldorion)
  • [Bugfix] Block and item selector did not update previews properly
  • [Bugfix #64689] Use of play sound procedure block could crash dedicated servers or cause build errors
  • [Bugfix #64396] Items with inventory could crash the game in some cases
  • [Bugfix #64585] Performing world modifications on structure generated trigger could crash the game
  • [Bugfix #64739] Entity in range procedure blocks could cause build errors in some cases
  • [Bugfix] Some other minor fixes and improvements

EAP 2020.4.30417

  • Added many new in-app UI tips (big thanks to Goldorion)
  • Added texture preview to armor and other type texture selectors
  • Added fence gate block base
  • Improved previews of element selectors and mod elements list
  • Added Spigot generator flavor support for community plugins
  • Added YAML file support to the code editor
  • [#57806] Added attack amount dependency to entity attacked global trigger
  • [#56008] Added biome dictionary biome check procedure
  • [#61241] Added option to specify entity step sound
  • [#62571] Added "on item broken" global procedure trigger
  • [#61135] Added "when a player swings with item" item procedure trigger
  • [#54959] Added potion level and duration getters procedure blocks
  • [#64020] Added "is entity tamed" and "is entity tamed by" procedure blocks
  • [#64020] Added entity tamed global procedure trigger
  • [#62775] Added entity width, height, and submerged height getters procedure blocks
  • [#63575] Added "get entity target entity" procedure block for aggressive entities
  • [#55394] Custom plants can now be set to generate the same way as vanilla tall grass does
  • [#62413] Added option to specify which GUI slots to drop items and which not for unbound GUIs
  • [#62296] Custom commands can now specify the execution permission level
  • [#52780] Custom items can now use tool-like rendering
  • [Bugfix] On initial mob spawn procedure trigger could freeze world generation
  • [Bugfix] Conditions checking or altering the world for block, plant, structure, or entity spawning could freeze world generation
  • [Bugfix] Play sound procedure block did not work properly on client-side
  • [Bugfix #63642] Overlay base texture size was not updated in the code properly in some cases
  • [Bugfix #63629] Custom structures could cause worldgen lag in some cases
  • [Bugfix #63778] Ranged items ignored off-hand inventory
  • [Bugfix #63794] Entity display name procedure did not work with player names
  • [Bugfix #63971] Swing main/off hand procedure block did not work with players in some cases
  • [Bugfix #63996] Entity in range procedure blocks generated faulty code in case range had non-constant value
  • [Bugfix #63973] Custom armor arms were not properly applied to the player model
  • [Bugfix #64199] Custom slab blocks did not render properly when in double variant
  • [Bugfix #64291] Test draining fluid tank procedure block caused build errors
  • [Bugfix #64251, FG 1.14.4] "Before entity is hurt" global trigger caused build errors
  • [Bugfix #63601, FG 1.15.2] Custom dimension portals did not work in exported mods

EAP 2020.4.28114

  • Added in-app help tips support to procedure selectors
  • Biome air, water, and grass colors can now be selected separately while others can be left at default values
  • [#43839] Added enchantment mod element type
  • [#51470] Added option to specify inventory of a custom entity and bind GUI to it
  • [#62332] Added entity inventory slot set/get procedures
  • [#49202] Added option for procedures to return a value
  • [#49202] Added "call procedure and get return value" procedure blocks
  • [#49202] Added support for conditions: block, structure, entity, and plant spawning, dimension portal use, and placement, should ranged item fire condition
  • [#49202] Added support for conditions in entity AI builder for AI tasks and goals
  • [#55403] Custom armor models now support specifying body armor arm parts
  • [#63401] Added option to add a new folder to resources folders from the project file browser
  • [#61677] Custom blocks and plants can now use emissive rendering for a glowing effect
  • [#62204] Added special info (description) fields to armor
  • [#61934] Custom blocks can now specify beacon beam color modifier
  • [#61361] Global variables can now be shown in labels in integer format
  • [#56963] Added tile entity support to plants
  • [#62187] Added "place portal for a dimension if properly shaped" procedure block
  • [#60909] Custom GUIs can now pause the game if specified
  • [Bugfix] Set variable procedure block could cause build errors in combination with the player and local variables
  • [Bugfix] Entity spawning was not properly synced to clients in some cases
  • [Bugfix #63146] Custom dimensions could have more and more caves in some cases
  • [Bugfix #63262] Custom doors dropped twice
  • [Bugfix #63320] Backspace key did not work in text fields of custom GUIs

EAP 2020.4.25621

  • Improved navigation of mod element editor
  • The special tool tool-type now acts as a hand when breaking incompatible blocks
  • Added "convert item entity to itemstack" procedure
  • Added list view to the workspace mod elements browser
  • Improved texture editor performance
  • Entity x, y, and z dependencies are now passed with floating-point accuracy
  • Added new global triggers: sapling grows, entity struck by lightning, player fishes item, entity healed
  • Improved font rendering and font handling with characters of specific non-English languages
  • Added support for Git branches to remote workspace system
  • Added many new plugin features (check release notes)
  • Added breed AI task for breedable living entities
  • Added doors block base
  • [#55702] Added new player lifetime and player persistent variables that are synced with client-side
  • [#61280] Added keyboard shortcuts to the integrated image editor
  • [#47617] Added "get entity in range" procedure block
  • [#61741] Added "when an entity jumps" global procedure trigger
  • [#61503] Added "before entity hurt" global procedure trigger
  • [#51650] Added tameable entity support
  • [#53075] Added option to specify inventory item texture for custom blocks
  • [#42538] Added FE energy support to blocks and procedures
  • [#50757] Added fluid tanks support to blocks and procedures
  • [#58891] Improved biome entity spawn list editor
  • [#59113] Added option to damage custom items in crafting recipes instead of consuming them
  • [#61928] Added option to export deobfuscated mods
  • [Bugfix] Right-click and left-click global triggers triggered twice
  • [Bugfix] Pressing E key while text field was in focus closed custom GUIs
  • [Bugfix] Shoot ranged item procedure caused build errors with the floating-point speed in some cases
  • [Bugfix] Custom commands did not work in contexts without a player (eg. command blocks and some procedures)
  • [Bugfix] Source code of mod elements with locked code was reformatted on code regeneration
  • [Bugfix] Custom OBJ model textures did not work in some cases
  • [Bugfix, A 1.14.x] Changing add-on modid/namespace corrupted workspace
  • [Bugfix #61686] Custom ranged items did not inherit some parameters when used with custom living entities
  • [Bugfix #61897] Eating particles of food with custom model had broken texture
  • [Bugfix #61951] Custom ranged entities did not stop shooting under some conditions
  • [Bugfix #62307] Custom creature mobs did not spawn on custom grass material blocks
  • [Bugfix #62504] Mobs spawned with procedures did not receive on initial spawn event
  • [Bugfix #61924, FG 1.15.2] Player spawned outside custom dimension portal sometimes, portals could duplicate
  • [Bugfix] Some other minor fixes and improvements

Changelog (older versions)