events and random updates dont happen on world generated blocks

Started by TheRidiculousR on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 11:12, 13. Jul 2024
Joined Feb 2016
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events and random updates dont happen on world generated blocks

I have made a custom tree and dungeon system that uses the OnBlockAdded event, so that whenever a specific block generates, a completely random tree will generate there. and the same go's for the dungeun, but its underground instead.

this worked without any issues In 1.12.2, but with the new Mcreator update none of the event triggers appear to work for blocks that were generated normally in world gen, so in 1.14.4 there are weird blocks everywhere that the player is never intended to see, and there is a complete lack of trees and dungeuns unless the player cheats in the root blocks and places those by him/her self...

please help?

Last seen on 12:23, 8. Apr 2020
Joined Dec 2019
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Same issue :(
Mon, 12/23/2019 - 17:01

Same issue :(

Last seen on 11:12, 13. Jul 2024
Joined Feb 2016
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here's a picture of what its…
Thu, 12/26/2019 - 13:21

here's a picture of what its doing, on the left a block I placed, and on the right a block the world generatedit's placing blocks, but anything that is placed like schematics dont get placed