GUI editor, procedure editor, and other..

Status
Resolved
Issue description

This might be a lot, here we go...

Why isn't there a "wait" block in the procedure editor, it would be nice to have. Also a "redirect current entity" block would be extremely helpful, example:

When right clicked on entity - if current entity has "beef" in main hand (current entity is now the player) - do - despawn current entity (wich is still player)

,but i want to despawn the mob that I rightclicked on... here would be helpful..

Another problem is when I set something X Y Z (spawn pig on the blocks location (X Y Z) the location isn't in the middle of the block (It's on the corner of the block), the solution is to add 0.5 to X and Z, but in the procedure editor I cannot set 0.5 as a number (no 0,5 doesn't work either). I have to go in code editing mode (where i can set 0.5 as a number) to make it work... the default position should be in the middle of the block.. not on the corner of it.

Ok so GUI. The GUI colors are off.. They don't match the vanilla GUI colors, the white and gray colors are not right. The top right and bottom left pixels on a slot (in mcreators GUI) is light gray (in vanilla they are the same color as the middle of the slot). I know that this is a little thing, but it keeps me awake at night..

When I place text in the GUI editor it looks perfect, but in game it's slightly higher/lower, and when i try to line it up, and it's 3 pixels off, i cannot "nudge" it, when I click "move element" it snaps away from the almost perfect location. One other thing that makes lining up text difficult is the editor font, why can't you just use the game font. That's all for the GUI.

Block rotation is purely decorative.. I cannot make a dispenser-like block that shoots in the direction It's facing. Wich is just sad.

Why is the default texture pack the "Programmer art", and why are the GFX settings set for potato computers. I can understand that some people have really bad PCs but these settings are just overkill.

That's all. I don't know if Pilo is a team of programmers or just one guy doing everything. If a there's only one person doing all this, I'm so sorry...

Issue comments

One request per ticket

Why isn't there a "wait" block in the procedure editor, it would be nice to have. Also a "redirect current entity" block would be extremely helpful, example:

You can already implement wait or delay.

I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei

Another problem is when I set something X Y Z (spawn pig on the blocks location (X Y Z) the location isn't in the middle of the block (It's on the corner of the block), the solution is to add 0.5 to X and Z, but in the procedure editor I cannot set 0.5 as a number (no 0,5 doesn't work either). I have to go in code editing mode (where i can set 0.5 as a number) to make it work... the default position should be in the middle of the block.. not on the corner of it.

This is normal as positions start on block corners, if you want center, there are forum topics explaining this already.

Ok so GUI. The GUI colors are off.. They don't match the vanilla GUI colors, the white and gray colors are not right. The top right and bottom left pixels on a slot (in mcreators GUI) is light gray (in vanilla they are the same color as the middle of the slot). I know that this is a little thing, but it keeps me awake at night..

We can't use vanilla textures.

Block rotation is purely decorative.. I cannot make a dispenser-like block that shoots in the direction It's facing. Wich is just sad.

You can act differently based on the rotation and many blocks base on this so you are not right on this one. You can not control shooting direction from block yet, that part is true.

Why is the default texture pack the "Programmer art", and why are the GFX settings set for potato computers. I can understand that some people have really bad PCs but these settings are just overkill.

It is our custom textures for block and items.

For GFX, you can just increase them if needed, it is to prevent crashes before MC even launches on a low-end computers.

just one guy doing everything

Two people (students) going to uni and working.