Custom leaf decaying not working with custom biomes

Published by Nosferatu8 on
Status
Resolved
Issue description

Actually i using the required procedures and read the whole thread about how to create custom leaf decays.

Its working in the way if i place it by my hands but not working when i set up my custom wood block and custom leaf block in a custom biome. What should i do? Is this a bug because i think i won't forget anything and read the required article 321312x times and as it works manually but not automate generated biomes i think its a bug like thing. :/

Issue comments

This was covered on tracker many times before.

When a word is generating, tick updating is not triggered as this would cause the world lag beyond imagination if all blocks just started ticking.

What you can do is use on neighbour block changed procedure trigger and when this happens, use Schedule block tick procedure block to start ticking of a leaf block that will then start doing decay logic.

This will make sure leafs will start decaying once the log blocks next to them "change" - get removed.

I set the leaf decaying procedure to  "When neighbour block changes" but how do i use the schedule block tick procedure and where?

Okay i got it and it actually worked. 
I will going to create some home made tutorials for people who can't get it and upload my own experiences even with creating an 3D armour model. I would like to help the community.

In Block procedures, look for a block called Schedule tick update of a block at x y z in 0 ticks.

This is the block you need to have in the procedure triggered by the neighbour block changed procedure.

My only problem that if i destroy the logs the leafs instantly dissappearing and no matter how i'M changing the tick speed even in the block or in the procedure they are still disappearing instanty. Can you give me an advise about the optimal tick speed?