Not entirely sure, You could remove the bedrock by getting the y co-ordinate of the last 3 blocks at the bottom of the world and make a block that changes all of that into air or something of the sort. You would just have to spawn a block that would self replicate in all horizontal directions at the bottom 3 layers that doesn't have a collision box
What you could do is get the dimension id number that the player is in and when they are in said dimension place a self replicating block at the hight you wish, this could be at the normal bedrock layer making it air or it could be in the sky making the roof out of bedrock, this would be hard and would cause sever lag whenever you load into said dimension but it would get the job done.
and you could have a global variable that gets set to 1 or 0. If the block fully replicates then it would set it to 1 and it wouldn't happen again for that dimension.
Not entirely sure, You could remove the bedrock by getting the y co-ordinate of the last 3 blocks at the bottom of the world and make a block that changes all of that into air or something of the sort. You would just have to spawn a block that would self replicate in all horizontal directions at the bottom 3 layers that doesn't have a collision box
What you could do is get the dimension id number that the player is in and when they are in said dimension place a self replicating block at the hight you wish, this could be at the normal bedrock layer making it air or it could be in the sky making the roof out of bedrock, this would be hard and would cause sever lag whenever you load into said dimension but it would get the job done.
and you could have a global variable that gets set to 1 or 0. If the block fully replicates then it would set it to 1 and it wouldn't happen again for that dimension.