Started by
Plainside
on
Topic category: Troubleshooting, bugs, and solutions
I am losing my mind over this one... tried 64x64, 32x32, 64x32, etc.
Few examples:
Novaskins, default steve (64x64, 32bitdepth):
Texturemap export from Techne, using default bipedal model (64x32, 32bitdepth):
Using the Techne model results in proper skins... however another problem then arises... items in held-in-hand wont render.
Which is also why I want to keep using the builtin Bipedel model.
So how can I get this texture map to work properly?
Jep... again really well documented... so, texture name matters.
Basically from what I tested a-z (case sensitive!), 0-9, -, _, can be in the name, why isn't there a check / notification for this within MCreator?
And it cannot start with a number for some reason... at least the game would crash upon loading removing the number in front no issues.
Hi! Try with this:
http://alteredsoftworks.com/mcskin3d/v1_6/mcskin3d_1_6_0_603.zip
It's McSkin3D, it's compatible with Steve's "default" modeling and it won't give you that problem.
There is one, though.
Where though? Doesn't warn/notify me when i try to use a 64x64 skin, or if there is a capital letter, or a number at the start...
Even looking at the resources (texture files) it shows nothing wrong...
So where would the notification be shown?
For this there is warning in texture list, this is what you implied before: