Entity attacked global trigger attack damage dependency

Published by Lilmrmagoo on
Status
Fixed
Issue description

it would be really nice if there was a dependency for the entity attacked global trigger to have the amount of attack damage being dealt as then you could do say a multiplier or damage reducer by healing the damage afterwards but it's impossible without it. at least from what I can tell.

Issue comments

i don't know if this would be possible but maybe a way to get what entity is attacking and what caused the damage i.e like the weapon it would be cool as then we could heal it and damage an entity more or less if they attacked with a different weapon.