Topic category: Help with MCreator software
This is driving me crazy! In my mod I am creating a new dimension; it has nether-like gen, and the only biome in it is a custom biome I created. The custom biome's ground block is a custom grass block I made - currently almost identical to grass, except its just not actually grass and it has a different color. Since it seems like custom trees can only spawn on normal grass blocks, and not user defined blocks, I opted to make a few custom structures and put them in to function as trees. Currently I have them restricted to only my custom dimension for spawning, but I did try restricting them to both the dimension and biome, and tried restricting them to only the custom biome. When I restrict to block type [my custom grass], they do not spawn at all - I tried increasing the spawn rate very high and I still did not see them. When I leave no block type restriction, they spawn floating in the air or going into the ceiling, not at all the kind of spawn I want. I did try to put the offset to -1 when it was still restricted to only my custom grass block and I saw one tree, but it was lodged in the side of a cliff two blocks down. Any ideas for this?
1. What's your MCreator version? Because I'm having similar issues with the method below.
2. This can be fixed by using a singular block with the same parameters, with a procedure "When Block Placed" for the custom block, place a structure at that point, and remove the summon block if that would still be visible and not replaced when the structure is summoned.
I'm on 2020.3 right now. I understand what you're saying but I'm not seeing any procedure that would let me spawn a structure - only ones to place blocks or spawn items.
Nevermind, I found the procedure for it - it seems to be working fine now, thank you!