Topic category: Help with MCreator software
So reciently i wanted to create a zombie-type entity for my mod with a different skin, initially i just used the "biped" model with a zombie skin but i realized that it just wasnt what i wanted, and upon browsing i realized that there was no Zombie model in McCreator
so i went to minecraft, downloaded tabula, exported the model, threw it in mccreator and put a texture on it, everything okay, works perfectly, Except for the fact that the model has no animations...it just scoots along the ground,
ive went into resources, clicked on it and played arround the "model animation definition wizard" and this is where im stuck. im sure this is what i have to do but im unsure what is what,
i have 7 slots:
Field_178723_h animation
Field_178721_j animation
Field_78116_C animation
Field_87115_e animation
Field_178724_i animation
field_178722_k animation
field_178720_f animation
and 7 animations
Head movement
Left arm swing
Right arm swing
Left leg swing
Right leg Swing
Left arm swing (Y axis)
Right arm Swing (Y axis)
now, i kind of understand a little bit of what im reading...it seems that the model came with some animations preloaded or something (since it is the default one) and i jsut have to set them properly but im at a loss, does anyone know what im suposed to do?
techne has other models that mcreator doesnt have, such as pig spider and wolf
you can get what you want from techne by choosing the biped in techne and changing the rotation of the arms. you can use the same exact texture you are currently trying to use on it
im not sure if this is fixing what my problem is?
i already have the model, it just has no animations, and im not sure how to import them properly
Did you ever figure out how to use default animations from other minecraft vanilla mobs? I'm also trying to apply zombie animations for my custom entity