Started by
TheBestCube
on
Topic category: Help with MCreator software
So I'm new to MCreator and I tried to build up a sort of beheading procedure.
I triggered the event for ENTITY DIES and set it to be:
if --> current entity (sub)type of (any entity that has a skull)
do ____ random (30%)
spawn gem (its skull)
So even though this is my setup, I get the head if I hit mobs without them dying, in addition to obviously when they die.
Could you help me edit this to be only when they die? I tried everything but without any success...
btw I applied this to a custom item I created into the "when mob is hit by a tool", should it be maybe in "when tool in hand tick" or even something else?
EDIT: I kinda resolved this issue by changing the "when mod is hit with tool" to "when tool in hand tick but now I get the skulls even if they die in fire while my tool is in my hand or every other bar slot....
help :((((
Can I see the workspace?
use a loot table.