More Options and Variables for Liquids

Started by ellingtonisland on

Topic category: Feature requests and ideas for MCreator

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More Options and Variables for Liquids

Mcreator needs more options and variables for liquids such as

- toggle damage (lava)
- options for liquid flammability, thickness etc (make liquids act like oil or quicksand or lava) (lava is thicker than water and slows down player)
- ability to tie triggers and varialbes to liquids (make a poisionous liquid that causes slowness potion effect)
- ability for liquids to apply a overlay on screen when under them like how lava does when player is under it.
- option to slow or disable jumping out (quicksand)
- ability to make liquids emmit custom particles and sounds

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I love these ideas and now i
Mon, 09/19/2016 - 20:10

I love these ideas and now i really want them to be added! Also  adding onto the last one, they could also add light.

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Yeah, liquids of mcreator
Tue, 09/20/2016 - 05:33

Yeah, liquids of mcreator needs an expansion of settings, since you can not to choose density, thickness, fluidity, effects and etc on these.

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I'd love to see these
Thu, 09/29/2016 - 22:33

I'd love to see these features! Damage and potion effects would be especially fun to experiment with.

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His would be good because it
Wed, 10/12/2016 - 13:04

His would be good because it could create a liquid trap that puts us of damage when going swimming on the inside

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I'd like to see this added…
Mon, 11/12/2018 - 17:48

I'd like to see this added to 2.0.

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For block flammability, go…
Tue, 04/28/2020 - 19:25

For block flammability, go to edit the code of selected element, then above where it says @Override, paste this is, and change the number values for block flammability and fire spreading speed:

@Override
        public int getFlammability(BlockState state, IBlockReader world, BlockPos pos, Direction face) {
            return 10;
        }

@Override
        public int getFireSpreadSpeed(BlockState state, IBlockReader world, BlockPos pos, Direction face) {
            return 10;
        }

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Hope it works (:
Tue, 04/28/2020 - 19:26

Hope it works (: