I need some help with my Mod that Im making.

Started by AirTunafish22 on

Topic category: Help with Minecraft modding (Java Edition)

Joined May 2020
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I need some help with my Mod that Im making.

I've been at this for 4 days now, and just now decided to get Help.

I'll make a list.

  1. Fixing my Texture for my Model. (In-Game it appears as a "Missing Texture") (I already made a CUSTOM Model That works; Made In BlockBench)
  2. A Custom Spawning Sequence (If Possible; I was thinking like a block can POTENTIALLY Spawn The Entity)

Let me know if you can help!

Also, If this can help, I use Blockbench for my Models.

Joined Jan 2020
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Your Texture? If it is OBJ…
Tue, 05/12/2020 - 22:01

Your Texture? If it is OBJ model they are very finicky and hard to work with, stick with JAVA and JSON (there is no model that must be OBJ) . A custom spawning sequence? it is easy to make entities only spawn at night, in certain biomes, certain dimensions or others. As for a block spawning the entity, make a random tick update spawn {whatever the entity is) for the block (assuming it is a modded block). Also make sure to set your X, Y or Z axis to be 1 off otherwise the entity will spawn inside the block and suffocate

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If that doesn't help I think…
Tue, 05/12/2020 - 22:02

If that doesn't help I think you need to be a bit more specific

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So, It worked. But can you…
Wed, 05/13/2020 - 00:37

So, It worked. But can you help me with one more thing? Animations. I've been struggling....

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Models or Textures? Both are…
Wed, 05/13/2020 - 10:45

Models or Textures? Both are easy enough

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And if it helps, I am on a…
Wed, 05/13/2020 - 11:19

And if it helps, I am on a Mac.

 

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Step 1: Export the…
Wed, 05/13/2020 - 22:21

Step 1: Export the blockbench model (java) and it will ask for a model animation definition wizard. The way this wizard works is it will animate each bone of the creature. So, you need to create bones while making the model. You should make a separate bone for each leg, arm and head. To make a bone, it is just the button next to the create cube button. Drag cubes into these bones so they are part of the bone. When you are in Mcreator with the model animator up, it will have a separate space to put an animation for each bone. Name each bone clearly so you remember which is which (legRight, armLeft, etc.). Select the appropriate animation (left legs have left leg swing animation and vice versa for right legs, arms use right/left arm swing animation, heads use head movement animation and bodies aren't animated). Select Use new animations once you finish, and you're done! The exception is spider legs, I CANNOT get them to move properly.

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No problem :)
Thu, 05/14/2020 - 01:20

No problem :)