Make a structure appear from "seed"

Started by Namu3l on

Topic category: Help with Minecraft modding (Java Edition)

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Make a structure appear from "seed"

I am creating a "Fairy Tales" inspired Mod. I would like to plant a bean and make a structure appear up to the sky (Like Jack and the Beanstalk). Any ideas? Thanks!

Joined Sep 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Do you want it to be…
Mon, 06/01/2020 - 19:07

Do you want it to be bonemeal-able?

If not you can just simply do this;

1.  Create a timer that's random

2. Then use this code,

        if (!worldIn.isRemote) {
            ServerWorld worldServer = (ServerWorld) worldIn;
            PlacementSettings settings = (new PlacementSettings()).setChunk(null).setIgnoreEntities(false).setMirror(Mirror.NONE).setRotation(Rotation.NONE);

            TemplateManager manager = worldServer.getStructureTemplateManager();
            ResourceLocation location = new ResourceLocation(YourModID, YourStructureName);
            Template template = manager.getTemplateDefaulted(location);

            template.addBlocksToWorldChunk(worldIn, block.getPosition(), settings);
        }

 

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I think I understand it more…
Tue, 06/02/2020 - 09:45

I think I understand it more or less. but it is not entirely clear to me. Where do you suggest I apply this code? I understand the code but am still getting familiar with it. I'm sure it will help me. Thank you very much for your explanation.

Joined Sep 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Well, since blocks don't…
Tue, 06/02/2020 - 13:07

Well, since blocks don't really have a tick method. I would suggest you create a tile entity. We would put this code in the tick tile entity method with more conditions. There is a lot that would go into that block, but if you are up for it I am happy to help.

 

Alternatively, we could implement IGrowable and do what a sapling does. This would allow us to use bonemeal and other functionality. I actually prefer this method, I believe it is a "better" method.

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Of course! I am open to any…
Tue, 06/02/2020 - 18:49

Of course! I am open to any possibility. We can try anything you suggest to me. In the end it's about learning!

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I've finally decided not to…
Wed, 06/03/2020 - 22:36

I've finally decided not to get too complicated. I have created a special block which places a row of blocks on top of itself by interacting with it. Those blocks (plants) apply the levitate effect to you. If the block is activated by having an object (magic seeds) in hand, it would already be. How about? It's functional :P

It would be ideal to get the plant to grow little by little instead of appearing suddenly. If there was some way to introduce a "delay" in each iteration of the loop...

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
That's my procedure. Very…
Wed, 06/03/2020 - 22:42

That's my procedure. Very simple: 

code

Joined Jun 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Cant you make it a plant…
Thu, 06/04/2020 - 02:59

Cant you make it a plant based block that grows over time? then once it has grown enough you could probably make a detection for that "grown piece" with a replace block into a new block/what you want.

or you could possibly make it so that each bonemeal grows it by 1-3 levels instead of all of it at once

Joined Apr 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
That could be fine. Can you…
Thu, 06/04/2020 - 11:53

That could be fine. Can you make an example to see it better? Thank you!