Started by
Invondium
on
Topic category: Help with Minecraft modding (Java Edition)
Hi,
I am trying to check if another mod is active/loaded in game, though still have the mod work without the other one. I could do this with custom code and just setting a global variable after all the mods are loaded, and do the rest of the coding using procedures. I have found numerous answers 1.12, 1.7 and 1.13, but not for 1.15.
Thanks
You can define dependencies in Workspace settings
I understand that you can set dependencies, but I would like to execute a certain procedure if another mod is loaded, so that it works with and without the mod, but loading the other mod changes the behaviour of my mod.
I would love to know that too, so bump for that topic.
Sadly it's really old, but maybe it will help! ^^ it can be extremely useful with some integrations
Write this in custom code snippet. It's a boolean
Did this code snippet work for anyone in their trials? Just curious..