Started by
scorpion981
on
Topic category: Advanced modding
Hello! Im getting in serious business by searching a way to make custom animation for my mobs. I made a little list of potential way to do that. I just want to know if its possible for them to work in mcreator. Don't worry in what version its gonna work the important its that the version is between 1.12 and 1.15.2 .
This is the list of my hopes (i have a small programming experience just consider that in your answer) :
- I find this: https://www.curseforge.com/minecraft/mc-mods/obsidian-suite. Do you think its possible to make it work in 1.15.2 or 1.12.2 (i know its really old, but maybe it can work).
- https://youtu.be/vi-sh566nlc. Sincerely i just watch the first video so i don't know what he say about that.
- https://youtu.be/UzoQi0kD4x0. Most recent its my best hope i think
Sorry if i don't answer today (for me its 10h30) im busy tomorrow, im going to sleep soon.
Like i always say: sorry for my bad english.
Edited by scorpion981 on Sun, 06/14/2020 - 18:18
Like always we say: you have to to custom code for that
I know but its that possible? With code i mean
Can someone answer pls.
just like that, when i say a small programming experience that mean that i have a programming experience but it is small (i was not programming in Java or any similar programming language, but i learn a little bit of Java)
Wait i just see other topics, is that already possible to do that?! Is that just for a constant animation playing? Or i can make a walk, fly, attack, hurt, death or spawn animation? Im probally dreaming
you can create basic animations using the Mcreator animation wizard
Like classic walking? Im talking about custom animation
Can someone answer?
I know im spamming but can pls someone just say what part in the code of an entity is about animation. Just to see how its work. If no one have answer to the main question in the top.
If your model is a custom one you can find the animations at the bottom of the code, oh SetRotationAngles. Those will do periodical transformations in body rotations but you can also change translation, origin points and check for entity NBT
Ok thanks, but i already know that
Look at vanilla classes and models. That's the best way to find out. It will probably take you a couple of days but that's how programming is.
Your right