I'm creating a mod and i want to create a throwable fireball that explode blocks and entities. But the only issue is i wanted to check if the entity target was not the source entity. So i thought of suggestion for the procedure block called "is ENTITY (sub)type of ENTITYTYPE" to remove the ENTITYTYPE and let the choice to put a certain entity or a entity target/source entity block. Or just create a new procedure block i don't know.
MCreator issue tracker has been migrated to GitHub.
Existing tickets have been migrated to GitHub. Please open new tickets on the GitHub tracker instead. If you do not have a GitHub account, all feature requests and bug reports from MCreator forums are still considered and checked by the maintainers.
Entity Detection
Issue description
But the source shooter entity is known, if you know the player will use them, you can assume the player was the source.
The same applies if you intend to use your ranged item as a projectile of the entity.
Or did I misunderstand you?