How i can create End-like portal ?

Started by nikkk on

Topic category: Advanced modding

Joined Dec 2019
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How i can create End-like portal ?

How i can create End-like portal ?

Joined Feb 2020
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Maybe with procedures. You…
Thu, 06/25/2020 - 16:39

Maybe with procedures. You should create a portal frame block and portal block (This inside frame) and on tickUpdate frame block trigger try create procedure that check that frame is complete. If is, procedure should fill portal frame with portal blocks. Next, you must create your dimesion and crate procedure that detects that player is touching it. If yes, you should teleport player in your dimesion and voila!

Joined Jul 2018
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Create a block, and make it…
Thu, 06/25/2020 - 16:44

Create a block, and make it rotatable.

Then when right clicked with your custom eye of ender change block to the new version.

With the ones facing the other direction make sure the direction of that block is saved.

Then one of the new blocks will have to check for the other 11 every tick.

Check for if the other 11 are the correct block and direction.

If the other 11 are the correct block and direction then create the 9 blocks in the middle the portal.

The portal block would just be a portal that teleports you to the end on collision with player.

Joined Feb 2020
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"that player is touching it"…
Thu, 06/25/2020 - 16:44

"that player is touching it" -> I wanted to say -> "that player is touching portal block"

 

Sorry for this mistake

Joined May 2022
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I actually tried making a…
Tue, 07/26/2022 - 13:43

I actually tried making a tutorial for it once but found out that its not valid it seems as if we can do it but then because of I thnk what is a bug in mcreator's software it doesn't let us use that same procedure so we can't make custom portals :( no. I will try do so

Joined May 2022
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I have a very good pice of…
Tue, 07/26/2022 - 13:45

I have a very good pice of code that can be used to do our transfer dimensional transfer but there is a problem it just doesn't want to get selected with the when. colliding with player trigger in the block's triggers sections