Started by
ommer15
on
Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make a muddy pig mod, and I want the normal Minecraft Pig to change to another texture when it collides with mud fluid that I made. Can I do it?
do "Despawn :target entity: (or source entity, depends)" and then use "Spawn Enitity :Your Entity:"
Yeah, I would like this too, I meant like keep the NBT
For example, I want my pet to evolve or sth, if just despawn and spawn, it wont keep NBT, it wont be my pet
Well thanks
Where's the Spawn Command in the procedure window?
entity procedures, keep scrolling down
I can't find it. Btw I'm using 2020.2
2020.2 is no longer supported
what if the pig is named then it gets mudded?