The maximum highest number minecraft can understand with things like enchantment, stack number and other things except the block relative position is 32767 and the maximum lowest is -32768. Set the damage value to 32767 and see what happens.
Interesting Fact: this is where the 32K weapons term comes from
I know this could be impossible, but can you make the melee damage for sword unlimited or bigger than 100,000 the maximum damage that mcreator can make, so I can make swords like the o p wow mod sword(damage: 9999999790214768000000000000000000) plz, bigger than 1,000,000 at least, I beg to those developers.
Obviously I'm not a developer, but I doubt that will happen as Java code would have ot be modified, Mojang would have to modify Minecraft, and Klemen would have to heavily modify the code in Mcreator.
Attach this procedure instead (Under when entity is hit with tool):
Deal (Entity max health × 5) to Event/Target entity of type (Any. It doesn't matter here).
You can set any number for sword damage. Once you have done this, go to the "triggers" page and create a new procedure for "when entity hit" and do this in the procedure "set entity life to 0"
Infinite is not something the programming world or Minecraft logic knows...
Then I will ask this question. How to make a sword and armor as in the fashion " avaritia"
Set the damage dealt to a very high number
And then make a procedure for the swor that deals 999999 damage when an enemy is hit.
Or have the procedure deal damage equal to the opponents max health
The maximum highest number minecraft can understand with things like enchantment, stack number and other things except the block relative position is 32767 and the maximum lowest is -32768. Set the damage value to 32767 and see what happens.
Interesting Fact: this is where the 32K weapons term comes from
Bruh why don’t you just do a trigger where on entity hit it kills that entity
I know this could be impossible, but can you make the melee damage for sword unlimited or bigger than 100,000 the maximum damage that mcreator can make, so I can make swords like the o p wow mod sword(damage: 9999999790214768000000000000000000) plz, bigger than 1,000,000 at least, I beg to those developers.
Obviously I'm not a developer, but I doubt that will happen as Java code would have ot be modified, Mojang would have to modify Minecraft, and Klemen would have to heavily modify the code in Mcreator.
Attach this procedure instead (Under when entity is hit with tool):
Deal (Entity max health × 5) to Event/Target entity of type (Any. It doesn't matter here).
That would instantly defeat any monster.
You could also say in the description "Deals 9999999790214768000000000000000000 damage"
I can post a screenshot of the procedure if you would like
please post a screenshot
You can set any number for sword damage. Once you have done this, go to the "triggers" page and create a new procedure for "when entity hit" and do this in the procedure "set entity life to 0"
Just....if you have a compatible version, get DMT's Toolkit
This adds a way to physically set entity's health to 0