Create a procedure with the global trigger event of "Player sent chat", place an "If" Block and then connect the "Does provived text contain text". Insert your text into the block and you should be good to go. This may not be accurate because I do not have access to Mcreator currently.
Create a procedure with the global trigger event of "Player sent chat", place an "If" Block and then connect the "Does provived text contain text". Insert your text into the block and you should be good to go. This may not be accurate because I do not have access to Mcreator currently.
where is the provided text contain text
this would be a very fun thing for my mod because I wouldn't need to have the mobs get hit in order to attack someone, you could put it in the chat
when someone answers is there a way to change the AI with a chat command?