MCreator crashes when a custom character model is used

Started by ModificationGuy on

Topic category: Troubleshooting, bugs, and solutions

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MCreator crashes when a custom character model is used

I am ModificationGuy, Developer of Everything Minecraft Mod

I was trying to re-add the Steve mob from Indev 0.31, but i need to import a MD3, so i changed the extension to JAVA

then i tried making it but it crashed

DOES ANYONE KNOW HOW TO FIX THIS? AND HOW DO I IMPORT MD#

You can just change .md3 to …
Mon, 05/11/2020 - 19:40

You can't just change .md3 to .java. This is normal. You need to make proper .java model.

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but i dont know how to…
Thu, 04/25/2019 - 18:54

but i dont know how to recreate the whole steve model

Techne for example even has…
Sat, 04/27/2019 - 10:06

Techne for example even has the default biped model built in, but if you need steve model, you even have biped as default model option in MCreator.

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how we can change .java in …
Mon, 05/11/2020 - 19:32

how we can change .java in .md3 ? that don't pin up 

 

Sorry, I made a typo :D You…
Mon, 05/11/2020 - 19:41

Sorry, I made a typo :D

You can't just change .md3 to .java. This is normal. You need to make proper .java model.

You can't

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ho, yeah,  but how we can do…
Tue, 05/12/2020 - 07:32

ho, yeah, 

but how we can do to prevent it from crashing because there are custom model entity ?

but how we can do to prevent…
Tue, 05/12/2020 - 07:39

but how we can do to prevent it from crashing because there are custom model entity ?

Crashing -> Logs? Error messages?

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that is the message :  …
Tue, 05/12/2020 - 10:26

that is the message : 

Executing Gradle task: runClient
Build info: MCreator 2020.2.14217, 1.14.4, 64-bit, 12184 MB, Windows 8, JVM 1.8.0_232, JAVA_HOME: C:\Program Files\Pylo\MCreator\jdk
> Configure project :
New Dep: net.minecraftforge:forge:1.14.4-28.2.3_mapped_snapshot_20190719-1.14.3
> Task :compileJava FAILED
C:\Users\Clotilde Rault\MCreatorWorkspaces\botanimaniac\src\main\java\net\mcreator\botanimaniac\entity\AmmoutEntity.java:233: error: cannot find symbol       public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue,
                         ^
  symbol:   class MatrixStack
  location: class Modelcustom_model
C:\Users\Clotilde Rault\MCreatorWorkspaces\botanimaniac\src\main\java\net\mcreator\botanimaniac\entity\AmmoutEntity.java:233: error: cannot find symbol       public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue,
                                                  ^
  symbol:   class IVertexBuilder
  location: class Modelcustom_model
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/4.9/userguide/command_line_interface.html#sec:c…
BUILD FAILED in 3s
1 actionable task: 1 executed
BUILD FAILED

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and how I can get it to 1.14…
Tue, 05/12/2020 - 11:02

and how I can get it to 1.14 ?

 

To set model version in…
Tue, 05/12/2020 - 12:04

To set model version in Blockbench, go to File -> Project -> Export version.

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This is late but i mean the…
Tue, 11/10/2020 - 00:48

This is late but i mean the old mobs from indev 0.31 (for example rana), is this possible?