Started by
znaxcy
on
Topic category: Help with MCreator software
I imagine that because minecraft:farmland has a "moisture" block state ("7" is "wet" and "1-6" are "dry") we'll need block state functionality added to MCreator before we can build blocks that will "irrigate" farmland as water does.
Can anyone think of a way to manipulate the farmland blockstate using a procedure in MCreator?
If not, maybe someone can help me figure out the code required. Thanks!
Setblock, fill, any command that can alter/replace blocks at a location. Replace "farmland" with "farmland[moisture=7]"