Topic category: Help with Minecraft modding (Java Edition)
Event Trigger (the top green part) [no additional trigger]
IF {[X velocity not equal to 0] AND [Z velocity not equal to 0]} OR {[X velocity not equal to 0] OR [Z velocity not equal to 0]}
do IF [Get Event/target entity] data logic NBT tag "PlayingAnim" = false
do {Play animation [animationnamehere] as entity [Event/target entity]. Should loop = false}
Set [Event/target entity] data logic NBT tag "PlayingAnim" to true
Else {set [Event/target entity] data number NBT tag "AnimTimer" to [Get [Event/target entity] data number NBT tag "AnimTimer"] - [1]
IF [Get [Event/target entity] data number NBT tag "AnimTimer"] is less than or equal to [0]
do {Set [Event/target entity] data logic NBT tag "PlayingAnim" to false}
{Set [Event/target entity] data number NBT tag "PlayingAnim" to [animation time in seconds *20]}
Else if {[X velocity = 0] AND [Z velocity = 0]}
do {Set [Event/target entity] data logic NBT tag "PlayingAnim" to false}
{Set [Event/target entity] data number NBT tag "PlayingAnim" to [animation time in seconds *20]}
this is tutorial. but i cant find code blocks of codes.
No answers?
...
why no answer?
MCreator has search bar to find blocks.
But you don't know how to find and search these blocks, I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei
Also for procedures especially, this one: https://www.youtube.com/playlist?list=PLAeL-oIFIEngf6S4p5X5CBd4GyWLUVaHA
Please look in to my forum(question) here - https://mcreator.net/forum/77060/need-help-hnow-lower-animation-amplitu…
I REALLY need help. Don't have time to wait 3 months, until I get an answer.. Need it as soon as possible!
I see you are really good with animations. I know you can help! I will be so thankful and happy if I will get an answer :))))))
I think you need GeckoLib and its associated plugin for Mcreator
It seems to rely on the plugin's code blocks