Creating a grenade?

Started by suryc99 on

Topic category: Help with Minecraft modding (Java Edition)

Joined Jul 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Creating a grenade?

Hi,

This is what I am picturing: I make a gun type. Then, I set so that when it is shot, the gun is removed from the inventory and the gun's texture is shot, like a snowball. Next, the bullet bounces for a few times before coming to a complete stop, where it is delayed for a few seconds before exploding. The explosion should not cause any damage to the surrounding area. However, it damages entities within a few blocks. How would I do this?

Joined Dec 2014
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I don't think you can make…
Sun, 03/18/2018 - 20:56

I don't think you can make bouncing bullets but you can nerf the power of the explosion. That also because the radius of the explosion damages mobs more than blocks.

Joined Dec 2014
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Also I don't think you can…
Sun, 03/18/2018 - 20:57

Also I don't think you can do delays

Joined Jul 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Ok, thanks.
Sun, 04/01/2018 - 18:23

Ok, thanks.

Joined Sep 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
You can make it when it hits…
Wed, 01/06/2021 - 04:34

You can make it when it hits the ground, it summons primedtnt

Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
once the projectile hits an…
Wed, 05/19/2021 - 20:17

once the projectile hits an entity/block make it despawn said projectile and summon primed tnt with spawn at x y z  living entity: EntityTNTPrimed. Hope this helps :)