Started by
2Cool4u
on
Topic category: Troubleshooting, bugs, and solutions
I set a player tick to test if player velocity is greater than 1, send a message. But in game, it doesn't seem to detect if my velocity(x y and z) is greater than 0
Why do you have same if twice?
Also, your procedure check for velocity greater than 0, not 1 as you said.
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I meant 0. It test for both the x and z independently. It still doesn’t work