Started by
LaTortiia
on
Topic category: Help with Minecraft modding (Java Edition)
So, I have developed a mod for Minecraft java 1.15.2 and when I try to use this mod on a server with my friends the server crashes as soon as we enter each other's render distance. I always read the Crash Report and it's always the fault of a Player Tick Procedure.
I have tried removing the Player Tick Procedure that caused the problem and then another Player Tick Procedure caused the issue, I don't know why, but all my Player Tick Procedures completely crash the server and the connected player's Minecraft.
Do Player Tick Procedures work in servers?
Is there any other alternative to Player Tick Procedures I can use that might prevent this crash?
Yes, they do. There is probably a more complex problem with your procedure. Show the procedure. Also it could be this:
Hi, I got the same problem before and after I Downloaded the new Snapshot Version (used my old Workspace and Regenerated the Code/Build and Reloaded the Grandle project).
Did I do something wrong for the Update / Do I need to change something so that It works?
Thanks for the quick update.
Crash Report Below:
Here are the links to the 3 procedures that have given me the crash. There are probably more, but I haven't gotten an error with them yet.
Global Rad Procedure: https://drive.google.com/file/d/1u6yV9mCEUpg-m4NvJfRM5roXb3PFumgI/view?…
Y=60 Warning Procedure: https://drive.google.com/file/d/1krGQTcWUEllFqwn9_Ji4udp9Wgs02CRO/view?…
RadDelay Procedure: https://drive.google.com/file/d/1-DhT-GrIuPxl1BiT0KgoT0mARV1Nntir/view?…
I'll try downloading the lastest snapshot and see if it works.
The bug mentioned was fixed in a version that is not released yet.
LaTortiia: Hmm, strange. If last snapshot does not help, please open a bug report here: https://github.com/MCreator/MCreator/issues
Okay sorry I didn't look correctly thought you updated it with a "hotfix" but I didn´t check the Version Number