Topic category: Feature requests and ideas for MCreator
Hey These Are Some Features I Would Love To See Added
. Add support for shulkerbox style blocks (you can place them and pick them up without dropping everything in its inventory) . Add a way to make Golems
. Add a better system for changing the sizes of collision boxes on custom blocks . Add a "If in off-hand" block for procedures | or as a enablable box that allows an item to do the same stuff as it would in your main hand
. Add a "Is Silk Touchable" option when making blocks/plants etc. (drops block/plant instead of custom drop) . Add more slot procedure blocks ( is "{item} in {slot}" "Move {item} from {slot} to {slot} in Player Inventory/OpenGUI"
. Add client sided wait procedure block
. Add a Procedure Block that adds a certain amount of health instead of setting health
. Add a way to make it so you can change whether or not a player is considered undead or not (maybe in a procedure block)
. Add a random number block that you put right above an IF block then you put a number connected to the side of the if block then if the random number on top matches the block on the side then its passes through if the numbers aren't the same then the procedure ends or whatever you set it to (I WILL PUT A PHOTO FOR REFERENCE)
. Add a procedure block that lets you change a block texture ( from TheDuckKnight_Mc )
. Make it so you can use already existing items for lighting portals
. Add a procedure block that lets you see what type of damage an entity is taking (by Fusion Fury)
. Add a better GUI building system with more features
this is all i have for now but I'm going to keep suggesting ideas :)
I like the "Add a better GUI building system with more features", mostly because its there im struggling a bit right now.
Hopefully my idea that i posted erlier today about GUI could be an inspiration.
I love your idea in the post you made.
maybe it would be better if you had to enable a box in the properties called "Is Crafting GUI"
and that would make it show up in the recipe dropdown.
Yes, i imagined something like that. Checkbox to pick it up in the recipe list, if not checked you could add functions if thats what you want or need.
Add a Procedure Block that adds a certain amount of health instead of setting health
It would be nice, but you can already do it by something like this:
"set health [player's current health + how many health you want to heal]"
I think you mean "the way to check a shape of specific blocks, remove them, and summon an existing entity"
Not the most useful way, but try checkng block at position xyz with global trigger a block is placed if the making you plan is simple