Started by
veljko53
on
Topic category: Feature requests and ideas for MCreator
Hi Mcreator team can you add this?It's about a mob spawning.
Can you create a menu for a structure that is generating a mob?
(Like a structure for spawning a wither boss)
I think it really must be added.
Also can you add custom status effect?
I think that this is better to add to the end type dimension.
I also really want a fix for the "add block" bug.
("add block" now places a ghost block when you use it.)
i think something better would be that if you make a structure and it matches the structure you set then it would do anything you want instead of just mobs.
it would be very good to make multiblock structures
And also a tree modification type and it could have a sapling menu
You already can make a structure into a mob as long as one of the blocks is modded you just do use "blockat condition"
heres a link to a video that explns how to make a golem https://www.youtube.com/watch?v=JH2D70QafCw
I agree, this could be a great addition, I have created in the past my own versioms of this that seemed to work fiine.
Very late, but you can make the block an entity and give it some high tick value (or use the new delay procedure block in 2021.1)
with global trigger "on entity tick" and do whatever like spawn another entity inside it.
I'm not sure if there's something like "on block tick", but you can try to go with "on world tick" and check some stuff to do stuff at that block each tick of the world. Using world ticks make it customizable as a gamerule.
very VERY late, but couldn't you just add a monster spawner? Or just create an invisible, unbreakable and unwalkable block that spawns mobs every like 10000 ticks or something. Maybe this wasn't a thing back in the day.