Started by
Abbaxz
on
Topic category: Help with MCreator software
How can I rename an imported Model ? After i set the animations for the model i didn’t found any way i can change the name ( default name is : custom_ModelCustom ) something like that
Do it in BlockBench before exporting.
I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei
There are a few tutorials for this too.
Thank you !
I tried naming the model in BlockBench but when i import it to Mc creator it does not change
Delete existing and import newly named one. Keep in mind file name is not model name
sorry for bothering but i watched the tutorial , did the same things but still can't import several models and all of them are named differently [ First i made my first entity in BlockBench and it worked , after that i made a new entity called it Eternal and after i set animations in Mc creator i got this message ( Java model with the name Modelcustom_model already exists ! make sure that the model name in code is different and import it ) tho the both names are different
where can i even find Modelcustom_model to rename it ?! i opened the file with the javascript, but i found nouthing but: public class custom_model extends EntityModel
Same problem here, whatever name I give to my Blockbench model, this message will pop up... I'm forced to load a new workspace for each model...
So I think I fixed it. when you import a new file into mcreator open the workspace directory and go into models then rename the file. After renaming the file, open it and rename the two bits which say Modelcustom_model with the name you renamed your file with. If you have any entitys that use that original file you will need to jsut open them and re-asign them. Hope this helps.
omg ur a genious man, it actually worked for me. Had this problem for a loong time.
you could do this:
when creating a new project in blockbench, below the spot that you enter the file name, there should be a "model identifier" section. Enter a name in the model identifier, and it should work.
I can't find an option to rename the models, do you have to do it externally out of the mod or can you do it in the creator?
Okay, I found a fix, well I didn't find it but I'm just decided to share this here, open the .java file with notepad or anything that can open text files, and look for the public class custom_model extends EntityModel<Entity> { line.
change the CUSTOM_MODEL text to whatever your mod model is called.
under it there will be a public custom_model() { thing.
Change the CUSTOM_MODEL text to the same that you put above.