Started by
Famous5000
on
Topic category: Help with MCreator software
I should also note that after the first gradle build ran through unsuccessfully, any attempts to change the thing's name have failed miserably to correctly resolve. I'm not sure what went wrong as I assumed VAR:xxx would work as long as it was a global variable so I thought that using NBT:xxx would pull an item's NBT [specifically the executor of the GUI]
Log: https://pastebin.com/n6rMxeDW
Thanks if anyone can give me any pointers for this.
Create Player Variable: "ActiveGUIItem", type itemstack.
On item right click: Set "ActiveGUIItem" to (provided itemstack) - this will trigger in addition to opening bound GUI
in GUI, Get NBT of "ActiveGUIItem"
On GUI close set "ActiveGuiItem" to Barrier, or some other other dummy block