Topic category: Troubleshooting, bugs, and solutions
Hi, I'm creating supplemental assets for a model and I've got a "bug" with the rotation. The goal of the procedure is to place and orient the crystals to the source block. All of the relevant code/settings are in the pictures below.
Crystal Rotation Settings: https://imgur.com/oGmXOqH
Procedure Set 1: https://imgur.com/8RTfqBt
Procedure Set 2: https://imgur.com/tgCefZO
Result: https://imgur.com/L3egKXr
Also, I did try the other rotation states; the closest I got was Log Rotation.
If this is a bug, my plan is to build custom block models with rotation procedures instead of worrying over the rotation of the block itself.
Thanks
- Legout
And before someone says it, yes, I know I'm recreating Amethyst for 1.16.x, it's so I have continuity between updates for my features.
Just found a hotfix for this. Instead of using rotation states, use structures.