Topic category: Help with Minecraft modding (Java Edition)
My initial plan is/was to create a bigger structure in one *.nbt file. This is the initial structure, which includes the dirt hill and about 6 blocks down with void blocks (just in case).
It looks as it should ... but I did not add the water fall at the other side. It does not look bad (but the code changed somewhere).
And then in a different location it got slightly bad ...
Another random.location
Somewhere else.
Slightly bad, because the structure itself is stones, stairs, torches, bars, doors, and a few extra details (but no dirt or grass above ground level). And then I found this, looks to be between chunks ... if I am not mistaken.
I do understand that it happens randomly with some villages, but if possoble ... Is there someway to prevent this?
Thanks in advance.
delay structure spawn 20 ticks by adding a block spawner
Will do, thanks.
wait how would you do this? i get this error too and dont know what a block spawner is
plenty of tutorials on this just check around
The procedure >> Triggers >> Update Tick
This is an oversized test exceeding by far the structure block limitations (it will lag for a second, mx two, but it is a custom mountain). I am planning cities or mega structures, not sure yet.
give spawner block invisible texture and make it 20 tickes instead of 5 maybe this will improve a bit
Appreciate you guidance.
How would I do this on world generation though?
As of today, I do not understand world generation. This is my plan for custom biomes, and/or mega structures.
How to increase memory in mc when checking mods ?
In Minecraft launcher ... https://www.youtube.com/watch?v=rv_FZcB7i1E (this is one of many tutorials, not the only one)
In MCreator ... launch MCreator >> Preferences >> Gradle and Run >> Save