Started by
pixelguy2443
on
Topic category: Help with Minecraft modding (Java Edition)
When the big trees are generated, some of them don't have their full base on the ground, and it replaces the air with dirt. This may be ok, but there is an issue, it's a custom tree from a custom dimension, where the grass block and dirt are different.
Are they custom trees that you made with a structure block? If so, you should build the tree with the custom dirt blocks underneath so when it generates it automatically has the custom dirt underneath. If they are just vanilla trees with custom wood, then try making it in the procedure that when the custom tree generates it generates with the custom dirt at x -1 z. I hope this helps.
They are trees. There are procedures that adds conditions to generation stuff (like mob spawning and whatever), but there is no option for trees, they are generated in the biome settings, it's not like a separated mod element. And in my case, adding them as structures would take a long time because there is stil the height of the trees
I came up with another solution awhile back.
Mcreator Dungeon and Village Tutorial - No Air, No Void, Always Flat - YouTube
Oh thanks, a quick question, I'm not getting notifications of replies to my posts via email, I already turned it on.. is there any issue?
Wait a sec, this video tutorial literally shows how to make structures? I already know that..
No