if [is [Event/target entity] (sub)type of (CUSTOM:(your entity here))
do Set [Event/target entity] data number NBT tag ["(your nbt here)"] to [Get [Event/target entity] data number NBT tag ["(same nbt here)"] + [1]]
Note this is in BLOCK procedures, not actual JavaScript
use a numeric NBT
which constantly goes upwards
when it reaches certain value
use procedures to make the attack
what evoker does. is similar to this but more improved
it summons several entities. towards his target. these entites have this same value
when it reaches certain value. and an entity is colliding with it. deals damage to that entity
and sometimes summons that annoying winged things
be creative with this
is used on almost Every game with a - path attack like -
what procedure would you use to make it go up
You could use
for the top block, and then
is loaded entity tick the same as update tick?
nevermind
yea kinda