Started by
Averagemcreato…
on
Topic category: Feature requests and ideas for MCreator
Self explanatory, I think entities needs a procedure for when they hit another one. I've tried to do it with items that have a procedure, but apparently theses items on hit procedures doesn't affect non player entities.
There is one... Just make a global trigger "Before entity is hurt"
no, I need a trigger that makes it so when (source) attacks (target) the source entity executes a procedure on itself
Before entity is hurt also gives you sourceentity though.. What are you trying to do?
oh ok thanks.
And how do I make the code detect if the entity involved in the procedure is a specific entity?
something like if entity = zombie then execute the rest of the procedure
Like this?